Missile units
These units have the Advantage when attacking infantry
On a battlefield, units fare slightly better against some types of opponents and worse against others. Part of this is due to the unit's strength and armor, but there are also some basic qualities. For example, archers are far better at shooting slowly moving targets than an enemy galloping on fast horses. We chose to imitate these basic qualities by a mechanic called Advantage.
A unit that has the Advantage against another has a slightly better chance to deal more hits when attacking. This is implemented by counting Bonus Damage () symbols from an attack dice roll as a regular Damage symbol.
A unit that does not have the Advantage against its enemy simply ignores the Bonus Damage symbols () rolled on its attack dice roll.
Advantage is implemented in a rock-paper-scissor manner.
Missile units have the Advantage against infantry because infantry moves slowly and usually in dense formations.
These units have the Advantage when attacking infantry
These units are at a disadvantage when defending against missile units
Infantry units have the Advantage against mounted units because horses fear tight formations, shield walls and spears of an infantry.
These units have the Advantage when attacking mounted units
These units are at a disadvantage when defending against infantry units
Mounted units have the Advantage against missile units because archers fought in sparse formations and can not form shield walls.
These units have the Advantage when attacking missile units
These units are at a disadvantage when defending against mounted units