Tutorial

Advantage

On a battlefield, units fare slightly better against some types of opponents and worse against others. Part of this is due to the unit's strength and armor, but there are also some basic qualities. For example, archers are far better at shooting slowly moving targets than an enemy galloping on fast horses. We chose to imitate these basic qualities by a mechanic called Advantage.

A unit that has the Advantage against another has a slightly better chance to deal more hits when attacking. This is implemented by counting Bonus Damage () symbols from an attack dice roll as a regular Damage symbol.

A unit that does not have the Advantage against its enemy simply ignores the Bonus Damage symbols () rolled on its attack dice roll.

Advantage is implemented in a rock-paper-scissor manner.

Missile (ranged) units

Missile units have the Advantage against infantry because infantry moves slowly and usually in dense formations.

Missile units

These units have the Advantage when attacking infantry

Archer24Longbow24Crossbow24

Infantry units

These units are at a disadvantage when defending against missile units

Pikeman24Swordman24Axeman24Maceman14

Infantry units

Infantry units have the Advantage against mounted units because horses fear tight formations, shield walls and spears of an infantry.

Infantry units

These units have the Advantage when attacking mounted units

Pikeman24Swordman24Axeman24Maceman14

Mounted units

These units are at a disadvantage when defending against infantry units

Light Cav43Mdm Cav33Knight33

Mounted units

Mounted units have the Advantage against missile units because archers fought in sparse formations and can not form shield walls.

Mounted units

These units have the Advantage when attacking missile units

Light Cav43Mdm Cav33Knight33

Missile units

These units are at a disadvantage when defending against mounted units

Archer24Longbow24Crossbow24