Tutorial

Dice and Combat

Combat happens when one unit attacks another. It is resolved by rolling dice, reading and applying the results of this roll.

Combat Resolution

Combat is resolved in these steps:

  1. The Attacker rolls his attack dice
  2. The Defender rolls his defense dice
  3. Calculate the number of hits and apply the results
  4. If Battle Back is possible and both units are still present, then the roles are reversed and the defender can retaliate by following these steps:
    1. The Defender rolls his attack dice
    2. The Attacker rolls his defense dice
    3. Calculate the number of hits and apply the results

Vocabulary

Attacker
The unit which initiated the combat (eg. attacked another unit).
Defender
The unit which was attacked in combat.
Round Attacker
Attacker in a first round of combat (step #1)
or Defender in a second (Battle Back) round (step #4.1)
Round Defender
Defender in a first round of combat (step #2)
or Attacker in a second (Battle Back) round (step #4.2)

Symbols on Dice

The dice used in this game are six-sided dice with various symbols on each side. There are also dice with blank sides. Each symbol has its own meaning and the results of combat are determined by applying them.

Damage

This symbol is present on attack dice and represents a hit against an enemy unit. It can be negated by a shield symbol on an enemy's defense dice. Each damage symbol rolled which is not negated will result in a loss of one health point of the enemy unit.

Bonus damage

You can find this symbol only on attack dice and is treated the same way as the Damage symbol, but only if the Round Attacker has an Advantage. Otherwise, it has no effect.

Shield

A Shield symbol is present on a defense dice and each symbol rolled can negate the Damage or Bonus Damage symbols rolled on the enemy's dice.

Scored Hits

To get a number of scored hits, we need to look at all the symbols rolled and subtract the number of shields rolled from the number of damage (and possibly also bonus damage symbols)

scored hits = damage - shields

In the case the attacking unit has the advantage against the defending unit:

scored hits = (damage + bonus damage) - shields

Attack Dice

Each unit has its own set of attack dice, but most units have only one attack die. You can determine the number and type of dice just by looking at the top-right side of a unit's counter.

Light Cav43

Light Cavalry uses the single yellow die when resolving its attack rolls.

Defense Dice

The set of defense dice used by a unit is shown in the bottom left corner of its counter.

Light Cav43

A single brown die is rolled by Light Cavalry when defending against attacks.

Bonus Dice & Bonus Symbols

Some terrain can provide the attacker and/or defender in combat with bonus dice or even symbols.

If a bonus die is provided it is added to the pool of dice to be rolled before the roll is made. If a symbol is provided, it counts as if it was present on a dice roll result.

The table below summarizes when a bonus is applied, how and to which side.

 BonusApplied toWhenHow
Yellow, Blue or Red Attack DieRound AttackerBefore the roll is madeAdded to attack dice poll
Brown, Grey or Black Defense DieRound DefenderBefore the roll is madeAdded to attack dice poll
DamageRound AttackerAfter the roll is madeAdded to the result of attack dice roll
Bonus DamageRound Attacker with AdvantageAfter the roll is madeAdded to the result of attack dice roll
ShieldRound DefenderAfter the roll is madeAdded to the result of defense dice roll

List of Dice

Below you can see the list of all dice used in combat and what their respective sides look like. We use six-sided dice. Attack dice can contain various number of Damage or Bonus Damage symbols on each of their side. Defense dice contain only Shield symbols and some of their sides can be blank.

Yellow Attack Die

Blue Attack Die

Red Attack Die

Brown Defense Die

Grey Defense Die

Black Defense Die